Ubiquitous learning

For some, ubiquitous learning (or u-learning, ULearning) is equivalent to some form of simple mobile learning, e.g. that learning environments can be accessed in various contexts and situations. The ubiquitous learning environment (ULE) may detect more context data than elearning. Besides the domains of eLearning, uLearning may use more context awareness to provide most adaptive contents for learners[1].

A ubiquitous learning environment is any setting in which students can become totally immersed in the learning process. So, a ubiquitous learning environment (ULE[1]) is a situation or setting of pervasive or omnipresent education or learning. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to DO anything in order to learn. They just have to be there.

Here is another meaning for "ubiquitous learning", saying, how to lower the barriers for end users to learn how to handle/control or even co-design ubiquitous apps in future ubiquitous computing (ubicomp) environments. Ubicomp is extending the computing domain from desktop computers to sensor-augmented smart objects (e.g., smart furniture, smart cups). By analyzing the sensed intelligence from smart objects, ubicomp applications can sense the ambient context change and adapt their behavior to assist users. Compared to desktop applications, ubicomp applications are more deeply and widely embedded into our daily lives which requires more complex knowledge on user requirement understanding, heterogeneous sensor data processing, application/device administration, and hardware/software failure handling. Guo et al. from Institut TELECOM France has proposed a method to prompt lifecycle-oriented learning in ubicomp environments, leveraging distributed wisdom and user-collaboration..[2]

Ubiquitous learning is the subject of a research institute at the University of Illinois, Urbana/Champaign.[3]

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See also

References

  1. ^ a b ZHAO, XINYOU; WAN XIN, OKAMOTO TOSHIO (2010-4-16). "Adaptive Content Delivery in Ubiquitous Learning Environment" (PDF). The 6th IEEE International Conference on Wireless, Mobile and Ubiquitous Technologies in Education(IEEE WMUTE 2010). Kaohsiung, TAIWAN. http://www.myresearch.biz/sharefile/file/WMUTE2010.pdf. Retrieved 2010-07-22. 
  2. ^ B. Guo, D. Zhang, M. Imai. Prompting Lifecycle-Oriented Learning of Ubicomp Applications Leveraging Distributed Wisdom. IEEE Learning Technology Newsletter, Vol.12, No.4, 2010.
  3. ^ http://ed.uiuc.edu/uli/

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External links